But it has limited time (equipment of my thrall-followeres was reset shortly after). It will work on ascendant necromancers and dead companions. It will keep all the equipment it wore in life. Casting Dead Thrall will result in a 24,000 hour active effect called: "Reanimate Thrall," which may not be removed if the thrall is lost when it is killed or replaced. I'm not sure what level the Sanguine Rose summons the Dremora Valynaz so just to be safe stay at level 36 or everything is fluffed over. This magical effect gets a duration of 48000 game hours (i.e. Dead Thrall will now permanently revive most animals and creatures. Powerful Dead Thrall This is a very simple, very clean little mod that removed the "NPC-only" restriction from the master-level Conjuration spell Dead Thrall. Did not KNOW that. I reanimated him and he killed a few people but after I left the cave I got him and some bugs came along.. - posted in General Skyrim Discussion: I reached 100 conjuration and bought the Dead Thrall spell, I was wondering who to make my Thrall.. I chose the Master Vampire, Movarth Piquine. permanent). WHOAH THANKS. They are good fighters, but talk and/or whine about blood too much. I use the "dead thrall" conjuration spell and get two master vampires. I'll check the stables at a city next time. However, it should not be assumed that just because there are so little thralls mentioned, with regards to the amount of actual NPCs in Skyrim, that there are not many more thralls … Strictly speaking that means no draughr, trolls, or anything else that isn't what you can make at … I even tried a trick that is suggested if an npc is stuck trying to exit a cave, for a quest ( that shout that blows stuff out of the way), she'd still not zone. Usually when you create a Dead Thrall, Fire Thrall, or Frost Thrall, (and have the +50% atronach power perk called Elemental Potency) you get a magical effect in your list that says "Conjure Potent [Type] Thrall" or in the case of Dead Thrall "Reanimate Thrall". "Thralls, like followers, do not benefit from some enchants on armor/clothing (Fortify One-handed, Fortify Archery, Fortify [spell school] are confirmed not to work)" Post #6 in the thread is about followers and dead thralls Complete Character Design Freedom (Damage Resist Caps and Ridiculous Damage) Thread 10 - Bethesda Softworks Forums Several other mods that claim to do the same thing didn't work for me, so I decided to make my own. I've only had trouble with my thrall a couple of times, one was exiting a cave, she just WOULD NOT exit it. DO NOT LEVEL UP JUST YET. The only workaround I know of is to use Dead Thrall on your follower. Page 1 of 2 - My Dead Thrall is lazy....? [PC] Dead Thralls not surviving the trip to Solstheim / Dragonborn I can't seem to finagle any way to get my Dead Thralls to persist through the passage on the boat to DB. It will not work on non-humanoids. I want to stash them somewhere for later use as they are one of the few characters that do not speak like a zombie when under dead thrall spell. (Its in all caps because that's the mistake I made, so I took a Vampire Dead Thrall instead) CONJURATION TO 100 Once you're at Level 36 work your hardest to get your Conjuration to 100. I tried Google but the only hits I got had to do with missing thralls and the effect was still there, like fast travel. But it has limited time ( equipment of my thrall-followeres was reset shortly after ) it limited. Same thing did n't work for me, so i decided to make my own conjuration spell get... To do the same thing did n't work for me, so i decided to make own. 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